Control Strucutres - Module 3
2. Linear sequences and non-linear sequences
Until now I've only teached you how to program software that has a linear sequence to it, there are no conditions, the user experience will always be the same.
Jump Instructions
Control Structures
Subroutines
When you use any of these you are creating a non linear sequence of events.
2.1. Jump Instructions
Instruction 1;
Instruction 2;
goto k
instruction 4;
instruction 5;
k;
instruction k1;
instruction k2;
Consider the program above, when the program reaches the code goto k it would jump to k ignoring instructions 4 and 5.
Jump instructions were used in the past, before languages like Pascal or C (structured programming languages) existed, they were substituted, we now use Control Structures.
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